Mermail Atlantean Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyssrhine, the Atlantean Spirit
SR Rarity
Abyssrhine, the Atlantean Spirit
SR Rarity
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

SR Rarity
Barrier Statue of the Torrent
SR Rarity
Barrier Statue of the Torrent
SR Rarity
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.



Tag(s):

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Mermail Abysspike
N Rarity
Mermail Abysspike
N Rarity
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

SR Rarity
Mermail Abyssteus
SR Rarity
Mermail Abyssteus
SR Rarity
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

UR Rarity
Mermail Shadow Squad
UR Rarity
Mermail Shadow Squad
UR Rarity
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.

SR Rarity
Moulinglacia the Elemental Lord
SR Rarity
Moulinglacia the Elemental Lord
SR Rarity
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Neptabyss, the Atlantean Prince
UR Rarity
Neptabyss, the Atlantean Prince
UR Rarity
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.

R Rarity
Poseidra, the Storming Atlantean
R Rarity
Poseidra, the Storming Atlantean
R Rarity
Poseidra, the Storming Atlantean
WATER 7
Poseidra, the Storming Atlantean
  • ATK:

  • 2800

  • DEF:

  • 1600


While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

UR Rarity
Superancient Deepsea King Coelacanth
UR Rarity
Superancient Deepsea King Coelacanth
UR Rarity
Superancient Deepsea King Coelacanth
WATER 7
Superancient Deepsea King Coelacanth
  • ATK:

  • 2800

  • DEF:

  • 2200


Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Deep Sea Minstrel
N Rarity
Deep Sea Minstrel
N Rarity
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

R Rarity
Gluttonous Reptolphin Greethys
R Rarity
Gluttonous Reptolphin Greethys
R Rarity
Gluttonous Reptolphin Greethys
WATER 3
Gluttonous Reptolphin Greethys
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      One for One
      UR Rarity
      One for One
      UR Rarity
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        Trap Normal
        Dominus Impulse

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            SR Rarity
            Marincess Coral Anemone
            SR Rarity
            Marincess Coral Anemone
            SR Rarity
            Marincess Coral Anemone
            WATER
            Marincess Coral Anemone
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

            UR Rarity
            Mermail Abyssalacia
            UR Rarity
            Mermail Abyssalacia
            UR Rarity
            Mermail Abyssalacia
            WATER
            Mermail Abyssalacia
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.

            R Rarity
            Mermail King - Neptabyss
            R Rarity
            Mermail King - Neptabyss
            R Rarity
            Mermail King - Neptabyss
            WATER
            Mermail King - Neptabyss
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

            UR Rarity
            Adamancipator Risen - Dragite
            UR Rarity
            Adamancipator Risen - Dragite
            UR Rarity
            Adamancipator Risen - Dragite
            WATER 8
            Adamancipator Risen - Dragite
            • ATK:

            • 3000

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

            UR Rarity
            Icejade Gymir Aegirine
            UR Rarity
            Icejade Gymir Aegirine
            UR Rarity
            Icejade Gymir Aegirine
            WATER 10
            Icejade Gymir Aegirine
            • ATK:

            • 3000

            • DEF:

            • 1500


            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

            SR Rarity
            Ravenous Crocodragon Archethys
            SR Rarity
            Ravenous Crocodragon Archethys
            SR Rarity
            Ravenous Crocodragon Archethys
            WATER 9
            Ravenous Crocodragon Archethys
            • ATK:

            • 1000

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

            UR Rarity
            Swordsoul Supreme Sovereign - Chengying
            UR Rarity
            Swordsoul Supreme Sovereign - Chengying
            UR Rarity
            Swordsoul Supreme Sovereign - Chengying
            WATER 10
            Swordsoul Supreme Sovereign - Chengying
            • ATK:

            • 3000

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            WATER 9
            Trishula, Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

            N Rarity
            White Aura Monoceros
            N Rarity
            White Aura Monoceros
            N Rarity
            White Aura Monoceros
            WATER 7
            White Aura Monoceros
            • ATK:

            • 2500

            • DEF:

            • 1500


            1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

            UR Rarity
            Deep Sea Prima Donna
            UR Rarity
            Deep Sea Prima Donna
            UR Rarity
            Deep Sea Prima Donna
            WATER 7
            Deep Sea Prima Donna
            • ATK:

            • 1500

            • DEF:

            • 2700


            1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

            SR Rarity
            Abysstrite, the Atlantean Spirit
            SR Rarity
            Abysstrite, the Atlantean Spirit
            SR Rarity
            Abysstrite, the Atlantean Spirit
            WATER
            Abysstrite, the Atlantean Spirit
            • ATK:

            • 2100

            • DEF:

            • 2800


            2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.

            UR Rarity
            Bahamut Shark
            UR Rarity
            Bahamut Shark
            UR Rarity
            Bahamut Shark
            WATER
            Bahamut Shark
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

            UR Rarity
            LeVirtue Dragon
            UR Rarity
            LeVirtue Dragon
            UR Rarity
            LeVirtue Dragon
            WATER
            LeVirtue Dragon
            • ATK:

            • 2000

            • DEF:

            • 0


            2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

            UR Rarity
            Mermail Abyssgaios
            UR Rarity
            Mermail Abyssgaios
            UR Rarity
            Mermail Abyssgaios
            WATER
            Mermail Abyssgaios
            • ATK:

            • 2800

            • DEF:

            • 1600


            2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

            UR Rarity
            Poseidra Abyss, the Atlantean Dragon Lord
            UR Rarity
            Poseidra Abyss, the Atlantean Dragon Lord
            UR Rarity
            Poseidra Abyss, the Atlantean Dragon Lord
            WATER
            Poseidra Abyss, the Atlantean Dragon Lord
            • ATK:

            • 3000

            • DEF:

            • 1800


            3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

            Need 35 UR

            UR Rarity
            Eria the Water Channeler1 card
            UR Rarity
            Maxx "C"2 card
            UR Rarity
            Mermail Shadow Squad3 card
            UR Rarity
            Mulcharmy Fuwalos3 card
            UR Rarity
            Neptabyss, the Atlantean Prince3 card
            UR Rarity
            Nibiru, the Primal Being1 card
            UR Rarity
            Superancient Deepsea King Coelacanth1 card
            UR Rarity
            Mermail Abyssalacia1 card
            UR Rarity
            Worldsea Dragon Zealantis1 card
            UR Rarity
            Adamancipator Risen - Dragite1 card
            UR Rarity
            Icejade Gymir Aegirine1 card
            UR Rarity
            Swordsoul Supreme Sovereign - Chengying1 card
            UR Rarity
            Trishula, Dragon of the Ice Barrier1 card
            UR Rarity
            Deep Sea Prima Donna1 card
            UR Rarity
            Ash Blossom & Joyous Spring3 card
            UR Rarity
            Bahamut Shark1 card
            UR Rarity
            LeVirtue Dragon1 card
            UR Rarity
            Mermail Abyssgaios1 card
            UR Rarity
            Poseidra Abyss, the Atlantean Dragon Lord1 card
            UR Rarity
            Called by the Grave1 card
            UR Rarity
            Crossout Designator1 card
            UR Rarity
            One for One1 card
            UR Rarity
            Dominus Impulse1 card
            UR Rarity
            Infinite Impermanence1 card
            UR Rarity
            Red Reboot2 card

            Main: 60 Extra: 15

            SR Rarity
            3 cardAbyssrhine, the Atlantean Spirit
            SR Rarity
            3 cardAbyssrhine, the Atlantean Spirit
            Abyssrhine, the Atlantean Spirit
            WATER 3
            Abyssrhine, the Atlantean Spirit
            • ATK:

            • 1600

            • DEF:

            • 1600


            (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


            SR Rarity
            3 cardAtlantean Dragoons
            SR Rarity
            3 cardAtlantean Dragoons
            Atlantean Dragoons
            WATER 4
            Atlantean Dragoons
            • ATK:

            • 1800

            • DEF:

            • 0


            All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


            SR Rarity
            1 cardAtlantean Heavy Infantry
            SR Rarity
            1 cardAtlantean Heavy Infantry
            Atlantean Heavy Infantry
            WATER 2
            Atlantean Heavy Infantry
            • ATK:

            • 0

            • DEF:

            • 1600


            During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


            SR Rarity
            1 cardAtlantean Marksman
            SR Rarity
            1 cardAtlantean Marksman
            Atlantean Marksman
            WATER 3
            Atlantean Marksman
            • ATK:

            • 1400

            • DEF:

            • 0


            When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


            SR Rarity
            1 cardBarrier Statue of the Torrent
            SR Rarity
            1 cardBarrier Statue of the Torrent
            Barrier Statue of the Torrent
            WATER 4
            Barrier Statue of the Torrent
            • ATK:

            • 1000

            • DEF:

            • 1000


            Neither player can Special Summon monsters, except WATER monsters.




            Tag(s):

            N Rarity
            1 cardDeep Sea Sentry
            N Rarity
            1 cardDeep Sea Sentry
            Deep Sea Sentry
            WATER 2
            Deep Sea Sentry
            • ATK:

            • 400

            • DEF:

            • 2000


            If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.


            SR Rarity
            2 cardDroll & Lock Bird
            SR Rarity
            2 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            1 cardEria the Water Channeler
            UR Rarity
            1 cardEria the Water Channeler
            Eria the Water Channeler
            WATER 5
            Eria the Water Channeler
            • ATK:

            • 1850

            • DEF:

            • 1500


            (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


            R Rarity
            1 cardFriller Rabca
            R Rarity
            1 cardFriller Rabca
            Friller Rabca
            WATER 3
            Friller Rabca
            • ATK:

            • 700

            • DEF:

            • 1500


            When a Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard, then target the attacking monster; negate the attack, and if you do, that target loses 500 ATK until the end of the next turn. You can only use this effect of "Friller Rabca" once per turn.


            SR Rarity
            1 cardGameciel, the Sea Turtle Kaiju
            SR Rarity
            1 cardGameciel, the Sea Turtle Kaiju
            Gameciel, the Sea Turtle Kaiju
            WATER 8
            Gameciel, the Sea Turtle Kaiju
            • ATK:

            • 2200

            • DEF:

            • 3000


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


            UR Rarity
            2 cardMaxx "C"
            UR Rarity
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            N Rarity
            3 cardMermail Abysspike
            N Rarity
            3 cardMermail Abysspike
            Mermail Abysspike
            WATER 4
            Mermail Abysspike
            • ATK:

            • 1600

            • DEF:

            • 800


            When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


            SR Rarity
            3 cardMermail Abyssteus
            SR Rarity
            3 cardMermail Abyssteus
            Mermail Abyssteus
            WATER 7
            Mermail Abyssteus
            • ATK:

            • 1700

            • DEF:

            • 2400


            You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


            UR Rarity
            3 cardMermail Shadow Squad
            UR Rarity
            3 cardMermail Shadow Squad
            Mermail Shadow Squad
            WATER 3
            Mermail Shadow Squad
            • ATK:

            • 0

            • DEF:

            • 1900


            (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


            SR Rarity
            1 cardMoulinglacia the Elemental Lord
            SR Rarity
            1 cardMoulinglacia the Elemental Lord
            Moulinglacia the Elemental Lord
            WATER 8
            Moulinglacia the Elemental Lord
            • ATK:

            • 2800

            • DEF:

            • 2200


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


            UR Rarity
            3 cardMulcharmy Fuwalos
            UR Rarity
            3 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            UR Rarity
            3 cardNeptabyss, the Atlantean Prince
            UR Rarity
            3 cardNeptabyss, the Atlantean Prince
            Neptabyss, the Atlantean Prince
            WATER 1
            Neptabyss, the Atlantean Prince
            • ATK:

            • 800

            • DEF:

            • 0


            You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


            UR Rarity
            1 cardNibiru, the Primal Being
            UR Rarity
            1 cardNibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            R Rarity
            3 cardPoseidra, the Storming Atlantean
            R Rarity
            3 cardPoseidra, the Storming Atlantean
            Poseidra, the Storming Atlantean
            WATER 7
            Poseidra, the Storming Atlantean
            • ATK:

            • 2800

            • DEF:

            • 1600


            While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.


            UR Rarity
            1 cardSuperancient Deepsea King Coelacanth
            UR Rarity
            1 cardSuperancient Deepsea King Coelacanth
            Superancient Deepsea King Coelacanth
            WATER 7
            Superancient Deepsea King Coelacanth
            • ATK:

            • 2800

            • DEF:

            • 2200


            Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.


            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            SR Rarity
            3 cardDeep Sea Diva
            SR Rarity
            3 cardDeep Sea Diva
            Deep Sea Diva
            WATER 2
            Deep Sea Diva
            • ATK:

            • 200

            • DEF:

            • 400


            When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


            N Rarity
            1 cardDeep Sea Minstrel
            N Rarity
            1 cardDeep Sea Minstrel
            Deep Sea Minstrel
            WATER 3
            Deep Sea Minstrel
            • ATK:

            • 1200

            • DEF:

            • 1500


            You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


            R Rarity
            1 cardGluttonous Reptolphin Greethys
            R Rarity
            1 cardGluttonous Reptolphin Greethys
            Gluttonous Reptolphin Greethys
            WATER 3
            Gluttonous Reptolphin Greethys
            • ATK:

            • 1000

            • DEF:

            • 1000


            You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.


            SR Rarity
            1 cardIcejade Ran Aegirine
            SR Rarity
            1 cardIcejade Ran Aegirine
            Icejade Ran Aegirine
            WATER 7
            Icejade Ran Aegirine
            • ATK:

            • 1500

            • DEF:

            • 2500


            This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


            R Rarity
            1 cardAbyss-sting Triaina
            R Rarity
            1 cardAbyss-sting Triaina
            Abyss-sting Triaina
            Spell Equip
            Abyss-sting Triaina

              Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                1 cardCrossout Designator
                UR Rarity
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  1 cardOne for One
                  UR Rarity
                  1 cardOne for One
                  One for One
                  Spell Normal
                  One for One

                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                    SR Rarity
                    2 cardSmall World
                    SR Rarity
                    2 cardSmall World
                    Small World
                    Spell Normal
                    Small World

                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                      UR Rarity
                      1 cardDominus Impulse
                      UR Rarity
                      1 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        SR Rarity
                        3 cardEvenly Matched
                        SR Rarity
                        3 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          1 cardInfinite Impermanence
                          UR Rarity
                          1 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            2 cardRed Reboot
                            UR Rarity
                            2 cardRed Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                              SR Rarity
                              1 cardMarincess Coral Anemone
                              SR Rarity
                              1 cardMarincess Coral Anemone
                              Marincess Coral Anemone
                              WATER
                              Marincess Coral Anemone
                              • ATK:

                              • 2000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                              UR Rarity
                              1 cardMermail Abyssalacia
                              UR Rarity
                              1 cardMermail Abyssalacia
                              Mermail Abyssalacia
                              WATER
                              Mermail Abyssalacia
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


                              R Rarity
                              1 cardMermail King - Neptabyss
                              R Rarity
                              1 cardMermail King - Neptabyss
                              Mermail King - Neptabyss
                              WATER
                              Mermail King - Neptabyss
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.


                              UR Rarity
                              1 cardWorldsea Dragon Zealantis
                              UR Rarity
                              1 cardWorldsea Dragon Zealantis
                              Worldsea Dragon Zealantis
                              WATER
                              Worldsea Dragon Zealantis
                              • ATK:

                              • 2500

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                              UR Rarity
                              1 cardAdamancipator Risen - Dragite
                              UR Rarity
                              1 cardAdamancipator Risen - Dragite
                              Adamancipator Risen - Dragite
                              WATER 8
                              Adamancipator Risen - Dragite
                              • ATK:

                              • 3000

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                              UR Rarity
                              1 cardIcejade Gymir Aegirine
                              UR Rarity
                              1 cardIcejade Gymir Aegirine
                              Icejade Gymir Aegirine
                              WATER 10
                              Icejade Gymir Aegirine
                              • ATK:

                              • 3000

                              • DEF:

                              • 1500


                              1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                              UR Rarity
                              1 cardSwordsoul Supreme Sovereign - Chengying
                              UR Rarity
                              1 cardSwordsoul Supreme Sovereign - Chengying
                              Swordsoul Supreme Sovereign - Chengying
                              WATER 10
                              Swordsoul Supreme Sovereign - Chengying
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                              UR Rarity
                              1 cardTrishula, Dragon of the Ice Barrier
                              UR Rarity
                              1 cardTrishula, Dragon of the Ice Barrier
                              Trishula, Dragon of the Ice Barrier
                              WATER 9
                              Trishula, Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                              N Rarity
                              1 cardWhite Aura Monoceros
                              N Rarity
                              1 cardWhite Aura Monoceros
                              White Aura Monoceros
                              WATER 7
                              White Aura Monoceros
                              • ATK:

                              • 2500

                              • DEF:

                              • 1500


                              1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                              UR Rarity
                              1 cardDeep Sea Prima Donna
                              UR Rarity
                              1 cardDeep Sea Prima Donna
                              Deep Sea Prima Donna
                              WATER 7
                              Deep Sea Prima Donna
                              • ATK:

                              • 1500

                              • DEF:

                              • 2700


                              1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                              SR Rarity
                              1 cardAbysstrite, the Atlantean Spirit
                              SR Rarity
                              1 cardAbysstrite, the Atlantean Spirit
                              Abysstrite, the Atlantean Spirit
                              WATER
                              Abysstrite, the Atlantean Spirit
                              • ATK:

                              • 2100

                              • DEF:

                              • 2800


                              2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.


                              UR Rarity
                              1 cardBahamut Shark
                              UR Rarity
                              1 cardBahamut Shark
                              Bahamut Shark
                              WATER
                              Bahamut Shark
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                              UR Rarity
                              1 cardLeVirtue Dragon
                              UR Rarity
                              1 cardLeVirtue Dragon
                              LeVirtue Dragon
                              WATER
                              LeVirtue Dragon
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                              UR Rarity
                              1 cardMermail Abyssgaios
                              UR Rarity
                              1 cardMermail Abyssgaios
                              Mermail Abyssgaios
                              WATER
                              Mermail Abyssgaios
                              • ATK:

                              • 2800

                              • DEF:

                              • 1600


                              2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


                              UR Rarity
                              1 cardPoseidra Abyss, the Atlantean Dragon Lord
                              UR Rarity
                              1 cardPoseidra Abyss, the Atlantean Dragon Lord
                              Poseidra Abyss, the Atlantean Dragon Lord
                              WATER
                              Poseidra Abyss, the Atlantean Dragon Lord
                              • ATK:

                              • 3000

                              • DEF:

                              • 1800


                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


                              master-duel
                              Mermail Atlantean
                              5

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